logo

Mathematical Basics of Motion and Deformation in Computer Graphics

Rent or Buy eTextbook

Lifetime

194.11 SAR

Inclusive of VAT


Note: This product is digital and will be delivered through the e-mail that was entered when registering on the site, you’ll receive an e-mail message containing the digital product code that you will use later for activation once the payment is completed. To learn how to get the product please click here

Discription

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies

ISBN 9781627054447
EISBN 9781627054454
Author Ken Anjyo
Publisher Association of Computing Machinery

Book Reviews

tikbook whatsapp